About Me

Sydney, New South Wales, Australia

Friday 26 July 2013

Game changer

Those of you who have been paying attention will recall that back in June, I wrote:

… I am quietly confident of soon eclipsing Mr Hornitsky’s 1,217,650 world mark (the first anniversary of which is coming up). That is, as soon as (a) I can get a bit more time to focus on it, and (b) I get my hands on a machine that has the regulation six Pengos, not the four I’ve been confined to on the museum’s machine since this quest began a few short months ago.

And on both those fronts, dear reader, I expect to be able to report to you some very good news in the very near future.

Well, dear reader, “the very near future” has finally arrived.

First, I have just started a period of leave from my job - 12 months to be exact. I’ve been heavily engaged in a senior position in a government agency over the past few years and the opportunities for taking time off have been severely limited. As circumstances have unfolded, that opportunity has now presented itself. So while I have no designs on becoming a full-time gamer, I will have much more time available to devote to this little quest of mine.

Second, I have today taken delivery of my very own table-top Pengo machine. It’s actually a multi-game machine with all the old arcade games loaded up - except, sadly, Moon Patrol. But my one and only requirement was that it meet the specifications that Twin Galaxies mandates before it will certify high scores for Pengo. I am assured it does. It’s also the first time I’ve ever played with six Pengos. All my games to date have only had four - three to start with and a fourth after 30,000 points.

Exciting times indeed.

I will report shortly on my first experiences with the new machine.

Sunday 21 July 2013

Pengo rage

It’s something that describes exactly my feelings this afternoon. I’d just completed Act 16 for the fourth time, had amassed over 660,000 points at quite a clip, albeit with one Pengo left, and was about to launch confidently into the fifth set with ambitions of at least another quick 100,000 points before being seriously challenged. Alas, too confidently as it turned out. A case of appalling complacency in Act 1 and it’s all over - at 665,730.

Dr Zackomba, noting my fairly obvious frustration, diagnosed it as a case of Pengo-rage - although very well contained, I should add. No museum exhibits or other paraphernalia were harmed in the immediate aftermath of the game.

Looking back, it was probably exacerbated by some lacklustre scoring over the past week or so. Last weekend, it was a 293,330, followed by a 303,220, a very promising 672,570, but then a 296,130. Yesterday, it was 114,680, and then 287,490, and then 382,540, followed by a 213,130, and finishing with an exceptionally strong 425,440. The tragedy of that final score was that it was achieved with only one Pengo down. Unfortunately, the security guard at the museum - nor, for that matter, the person on the museum’s loudspeaker - don’t seem to be Pengo fans, and were insistent we leave so that museum staff could get home to their families at the end of their working day.

Today’s first game (130,780) was as uninspiring as yesterday’s opener, but the subsequent 600K effort made up for it. The breakdown was 196,300 after the first set (with a Pengo lost in Act 9), 368,180 after the second set (with the second Pengo lost in Act 7), 517,290 after the third set and 665,300 after the fourth set (having lost the third Pengo in Act 14). Overall, it was a very solid per-Act average of just under 10,400 over 64 completed Acts. And again, the machine clocked at 655,350.

So after that run, my total number of games with scores exceeding 500,000 is now up to 17, including two 1,000,000 point games. But with more to come, I'm sure.

Wednesday 10 July 2013

Happy Anniversary, Mr Hornitsky!

For a blog like this, today is a day worth celebrating.

It was exactly one year ago - on 10 July 2012 - that the great Paul Hornitzky, like me a resident of Sydney, Australia, managed to eclipse one of the longest standing records in video game history. That was the iconic million-plus effort achieved on a Pengo machine in a Canberra bowling alley, and then formally recorded, by big Rodney Day way back in 1983. (Of course, as someone who is somewhat less than svelte myself at the moment, I mean ‘big’ in the nicest and most respectful-ist possible way here, Rod.)

Much less is known (by me, at least) of the circumstances of Paul’s new record 12 months ago, but I’m sure it’s a moment, or more likely 3+ hours, that’s seared into his memory.

My job now - nay, my quest - is simply to make sure that Paul’s mark of 1,217,650 doesn’t live to see its second anniversary atop the Twin Galaxies scoreboard, let alone its twenty-ninth.

To that end, and while I hadn’t planned on playing again for a period while I finalised some work matters, I couldn’t help but drop by the museum for a quick game last Saturday morning before heading into work. I didn’t appreciate how quick the game was likely to be when I lost my first Pengo in Act 5 and the second later in the first set. I also didn’t bother keeping track of the set scores as I was going along. As it happened, my third and then the last Pengos performed extraordinarily well and took me to a final score of 736,430 - my fifth best. As before, the machine clocked at 655,350, while I lost my final Pengo in Act 12 of the fifth set.

The quest continues.

Sunday 30 June 2013

End of month high scores - 30 June 2013

My top 5 scores since comeback:

   1.   1,017,250   8 June 2013
   2.   1,005,030   26 May 2013
   3.   991,350   5 May 2013
   4.   806,980   22 June 2013
   5.   684,970   7 April 2013
 
Fastest Act clearance - 11 seconds
Fastest Act clearance with 10,000 bonus - 24 seconds
Total scores over 500,000 - 14
 
Top 5 official Twin Galaxies high scores:
 
   1.   1,217,650   Paul Hornitzky   10 July 2012
   2.   1,110,370   Rodney Day   13 August 1983
   3.   809,990   Kevin Leisner   25 February 1983
   4.   723,950   Frank Lupia   20 September 2008
   5.   694,030   Paul Elia   31 March 1983
 
As you will see, I decided to add to these statistics the total number of times I’ve scored over 500,000 since my comeback, given that the half million mark seems to be a barrier of sorts for the more skilled Pengo player. I note particularly that the sixth highest score on Pengo - as recorded by Twin Galaxies - is only 460,650 made by a gentleman named Terry Tanaka on 2 July 1985. This is some 200,000 behind the fifth highest scorer.
 
So with that in mind, I am now up to 14 scores over 500,000. The two most recent occurred yesterday, with a 594,730 (ending in Act 13 of the 4th set), and a 568,860 (ending in Act 9 of the 4th set). Reasonably good scores, I suppose, but both were a few steps down from my more substantial efforts earlier in the month.
 
Now with an otherwise quiet June out of the way, I am looking forward to a significantly more active and productive PengoQuest in July and August.
 
And finally, a very happy anniversary, in advance, to Paul Hornitsky. His world record Pengo score turns one on 10 July 2013. I doubt very much that I'll get the opportunity to play - or blog - again before that date, so your record is safe from me, at least.
 
Good job!
 

Sunday 23 June 2013

Chipping away

Managing to fit in just one game of Pengo in over two weeks - which is what I did yesterday - has been a little disappointing, although I suppose you take it when you can get it.

The moment I finished the opening Act in yesterday’s game in a new record time (for me) of 11 seconds, I could feel immediately I was onto something. Perhaps the two week break had freshened me up. Whatever it was, I ended up with a very respectable final score of 806,980.

What’s more, as I sensed going along, it turned out to be quite an aggressive scoring game. My average Act score of about 10,090 points sustained over 80 Acts for this game compares very favourably with an average Act score of slightly under 9,250 points in my highest scoring game of 1,017, 250, which lasted for 110 Acts. An average of over 10,000 points per Act for that length of game is no mean feat (even if I say so myself!), and requires the diamond blocks to be lined up (to get the 10,000 point bonus) in just about three out of every four Acts.

The individual set scores this time around were 171,700 for the first 16 Acts, 136,960 for the second, 176,700 for the third, 173,690 for the fourth and 147,930 for the incomplete fifth set.

This time, the machine ‘clocked’ at 655,350, slightly higher than the high-score on its counter of 655,310, which I'd set previously. So the final score was 655,350 + 151,630.

I lost my Pengos at Act 6 in the third set, Act 16 in the fourth set, and - annoyingly - twice in Act 16 just as I was about to make a start on the sixth set and perhaps get my third seven-figure score in almost as many games.

Overall, it was a strong effort, and with my heavy scoring over the last six weeks whilst having only played a handful of games, I am quietly confident of soon eclipsing Mr Hornitsky’s 1,217,650 world mark (the first anniversary of which is coming up). That is, as soon as (a) I can get a bit more time to focus on it, and (b) I get my hands on a machine that has the regulation six Pengos, not the four I’ve been confined to on the museum’s machine since this quest began a few short months ago.

And on both those fronts, dear reader, I expect to be able to report to you some very good news in the very near future.

Monday 10 June 2013

Another million

A new high score, and my second million point game since the comeback. This time - 1,017,250.
 
It came in the fourth game I’d played in the past week or so. On the first weekend, I reached scores of just 289,560 and 294,430, and in the first game this weekend, scored a very modest 331,990. I gave myself one more game to get a decent score, and that’s what happened.
 
That million point game ended in Act 14 of the seventh set. Overall, I’d completed 109 Acts and died for the fourth and final time in the 110th. While I didn’t make a note of it, the entire game must have lasted around two and a half hours.
 
It was also probably the biggest winning margin in the history of Pengo. Zackomba was Player 2 in the game, but when his turn came around, he was engrossed in his iPad game. He did manage to break himself away when his third and final Pengo came up, and chewed an ice-block just to get some points on the board. But I’d be surprised if there’s been a more lop-sided scoreline in a two-player game than 1,017,250 to 30!
 
For the aficionados, the set scores were 131,760 for the first 16 Acts, 150,500 for the second, 173,840 for the third, 132,090 for the fourth and 151,010 for the fifth. Probably because I was so relieved to have cleared it, I forgot to record the score at the end of the sixth set, albeit it was 900,890 after Act 2 of the seventh set. Again the machine ‘clocked’ at 655,310, so the final score was 655,310 + 361,940.
 
I lost my Pengos at Act 14 in the first set, Act 13 in the third set, Act 6 in the sixth set (a stupid mistake - too greedy looking for the 10,000 bonus), and finally at Act 14 in the seventh set. As it happened, the end of the game coincided with chucking-out time at the museum, so if I hadn’t died when I did, the increasingly stern look on the security guard’s face suggested that the machine was going to be switched off very quickly afterwards.
 
The icing on the cake during the game was breaking my record for the fastest completed Act while achieving the 10,000 point bonus. My new record of 24 seconds (down from 25 seconds) was achieved during Act 2 of the fifth set.

Friday 31 May 2013

End of month high scores - 31 May 2013

My top 5 scores since comeback:

1.  1,005,030   26 May 2013
2.  991,350   5 May 2013
3.  684,970   7 April 2013
4.  621,400   25 May 2013
5.  617,430   27 April 2013

Fastest Act clearance - 12 seconds
Fastest Act clearance with 10,000 bonus - 25 seconds

Top 5 official Twin Galaxies high scores:

1.   1,217,650  Paul Hornitzky  10 July 2012
2.   1,110,370  Rodney Day  13 August 1983
3.   809,990  Kevin Leisner  25 February 1983
4.   723,950  Frank Lupia  20 September 2008
5.   694,030  Paul Elia  31 March 1983

I recently stumbled upon an interview with the man himself - Rodney Day - conducted by the (Australian) ABC television program, Good Game, in 2009.

The Good Game website for episodes shown in 2009 is here - http://www.abc.net.au/tv/goodgame/episodes/date_2009.htm Just click on the 19 October 2009 episode and scroll through to the relevant segment, "Australia's Best Gamers - Rodney Day".

While it only runs for a few minutes, Rodney tells the story of his obsession with Pengo all those years ago and how he came to set his 1983 world record in Canberra. He was probably the same age I was when I first came across the game in that year, although he started playing when it came out in 1982. Seems like a very decent guy - with a story that is eerily familiar.

If you're out there Rod, feel free to drop by the Powerhouse museum some weekend ...

Tuesday 28 May 2013

Pengo explained

For some reason, it occurred to me that at least some of the readers of this blog might not have a good grasp of the game of Pengo.

And presumably there are more than just a handful of you (316 page hits actually, as of a few minutes ago - I’m waiting anxiously for the moment when I’ll have to decide whether or not to accept an extremely lucrative offer from an airline, or a car company, or maybe even a maker of old men’s health products, to advertise on this thing).

Sure, you’ve probably picked up a few things along the way in reading these various entries, but I realised I haven’t actually explained the basics.

Having thought about it, I really can’t go past the Wikipedia entry for Pengo. When I grow up, I want to be able to write just like those guys.

Anyway, a slightly edited version of their explanation - fully endorsed by the author of this blog! - follows. I hope it makes sense:

Pengo is an arcade game developed by Coreland and published by Sega in 1982. The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of ice blocks, where Pengo fights the patrolling, blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.

The player uses a joystick and a single button as controls. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. Crushing more than one Sno-Bee at once will increase the number of points awarded. There are a total of sixteen levels, which repeat in order starting on the seventeenth round.

As the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are briefly identified by flashing the color of that level's Sno-Bees. Eggs can be eliminated by crushing the ice blocks that contain them. If Pengo pushes a side wall the water "vibrates", any adjacent Sno-Bees will be briefly stunned, and are eliminated (for 100 points) if Pengo walks over them in this state. Eliminating all Sno-Bees in a round will progress the player to the next.

Diamond blocks are unbreakable; when connected in a horizontal or vertical line the player earns bonus points: 10,000 points if aligned without being against a wall or if only one diamond block is touching a wall, 5,000 points if all three are against the wall. Alignment will also temporarily stun all Sno-Bees.

After 60 seconds elapse in a round without a death, the game enters into sudden death mode; the music tempo and movement of the Sno-Bees accelerates. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner where it safely fades away.

The game will always start with the same maze on power up. Once the game has gone through the attract mode, the maze will change.

The point award for crushing Sno-Bees depends on the number crushed in one push of an ice block:

  • 400 for 1 Sno-Bee
  • 1,600 for 2 Sno-Bees
  • 3,200 for 3 Sno-Bees
  • 6,400 for 4 Sno-Bees
Walking over a stunned Sno-Bee awards 100 points.
 
10,000 points are awarded for aligning the three diamond blocks together if at least one is not touching a wall, but only 5,000 if all are against the walls.
 
Crushing an ice block will award 30 points, or 500 points if it contains a Sno-Bee egg.
 
A bonus is awarded upon round completion, depending on time elapsed:
 
  • 5,000 points for under 20 seconds
  • 2,000 points for between 20–29 seconds
  • 1,000 points for between 30–39 seconds
  • 500 points for between 40–49 seconds
  • 10 points for between 50–59 seconds
  • 0 points for 60 seconds or more
By default, Pengo begins with three lives and a bonus life is awarded at 30,000 points; these numbers can be changed (anywhere from 2 to 5 lives, and the bonus life can be awarded at 50,000 instead) through DIP switch settings.
 
In a manner similar to Pac-Man, one of six brief intermissions plays on even-numbered rounds after the bonus is awarded. The intermissions feature six penguins performing various routines. In the first the penguins perform a small marching routine. In the second they "shake their booty". In the third each penguin stops and salutes the player. In the fourth the penguins turn to face the player and then exit the screen in a line, reminiscent of the aliens in Space Invaders. In the fifth the source of the game's background music is revealed: Pengo himself, playing piano. In the sixth intermission, Pengo appears from behind the piano to play "peek-a-boo" with the player. These intermissions then repeat in order throughout the remainder of the game.

And if you want to see a game being played, there are a few recordings on youtube. This one only goes for a couple of minutes but is well worth a look for first timers - http://www.youtube.com/watch?v=-6OsalAZX_A


 

Sunday 26 May 2013

ONE MILLION!!!

Only just, but I made it. The score - 1,005,030.

It came at the end of a weekend where I played a total of seven games. On the Saturday, I managed just three - with scores of 308,920, 621,400 and 413,000. The last one, which was going quite well, ended a little involuntarily as we (Zackomba, Lolcakes123 and me) were politely ushered out of the museum on closing time.

No risk of that happening today, as I got there in plenty of time to see where today’s installment of this quest would take me. It started with an appalling 144,250, followed by an inauspicious 267,410. The next game was a more promising 439,170, with the one million marathon being the last.

I happened to be jotting down some additional scores and other bits and pieces as I was going along for all of these games. On the one million game, I was 160,100 after the first set of 16 Acts; 285,270 (and one Pengo down - in Act 10) after the second set; 430,500 after the third set; and 559,350 after the fourth set - still with only one Pengo lost.

By the end of the fifth set, I was 714,290, but had lost another two Pengos during it - one as the result of complacency in Act 7 and another during Act 15. The machine also ‘clocked’ at 655,310 - the same high score it had clocked at during my 900K effort a couple of weeks back.

With the final Pengo battling away, I cleared the sixth set with a score of 865,780 (655,310 + 210,470). And then somewhere in Act 13 in the seventh set, when I noticed the accumulating score had just clicked past 345,000, I knew I’d broken the magical seven figures. The loss of the final Pengo during the next Act (14) was almost an anti-climax, and probably pay-back for managing to escape a few very close shaves along the way.

In terms of individual sets during that game, I did feel I was getting more and more defensive as the game wore on and not worrying too much about the 10,000 bonuses. On the basis that a reasonable, or par, score for a set is 160,000, my ‘splits’ for each set were (1) 160,100, (2) 125,170, (3) 145,230, (4) 128,850, (5) 154,940, (6) 151,490, and (7 - up to Act 14) 139,250.

For those of who you are very careful readers of this blog, you will also have noted that the one million score also represented my 10th score over 500,000 since this comeback - all achieved using just four penguins, not the regulation six (as explained in an earlier post on the rules that need to be complied with before a high score can be officially recognised).

And as icing on the cake, over the course of the weekend, I also equalled my fastest clearance (12 seconds, on an Act 1) and my fastest clearance with a 10,000 bonus (25 seconds on an Act 3, during the million point game).

Onward and upward.

Tuesday 21 May 2013

Pengo Overnighter

Happened to spend last Saturday night overnight at the museum.

Ostensibly it was a kid's writing event organised by the museum called “Writer Overnighter". Zackomba, Lolcakes123 and many other 8 to 13 year olds, each with a parent in tow, went along. But of course it also offered the very real prospect of getting in several hours of uninterrupted, after hours, Pengo-ing.

I did manage a few disappointing games (in the region of 200K and 300K) in the late afternoon before it kicked off. The bright spot was equalling my 25 second record for a clearance with the 10,000 bonus, which happened in Act 6.

But when the writing event started, what with checking in, dinner, and a few other activities (all of which were actually quite entertaining), I just couldn’t get away. And when it finally came time for us all to bunk down in the aircraft gallery - looking up at a few reasonably large aeroplanes dating from the 1930’s or 1940’s that were suspended from the ceiling - I quickly fell asleep.

I did fit in a couple more games as we were on our way out early the next morning, but by that time I just needed a shower and the scores were as poor as the afternoon before.

All in all, a very good night - but also an opportunity missed.

Wednesday 15 May 2013

Fun fact

A slight diversion from the task at hand, but I thought I should make mention of the following article that appeared recently in one of Sydney’s daily newspapers - albeit the less august of the two.

It offers some comfort to a man who is rapidly closing in on the big 5-0, holds a day job that requires significant use of the mentioned skills, and who could do with improvement in all of them ...

PLAYING video games can prevent and even reverse deteriorating brain functions such as memory, reasoning and visual processing, a study says.

The University of Iowa study of hundreds of people age 50 and older found that those who played a video game were able to improve a range of cognitive skills, and reverse up to seven years of age-related declines.

"We know that we can stop this decline and actually restore cognitive processing speed to people," said Fredric Wolinsky, a University of Iowa professor of public health and lead author of the paper published in the journal PLOS One.

"So, if we know that, shouldn't we be helping people? It's fairly easy, and older folks can go get the training game and play it."

The study is the latest in a series of research projects examining why people, as they age, lose "executive function" of the brain, which is needed for memory, attention, perception and problem solving.

Monday 13 May 2013

Another day

Only had a couple of hours to spare on the weekend and it wasn’t the most productive effort.

I did manage to break 500K once, with a score of 543,430 - my fifth highest of the comeback. It was mostly achieved through a gutsy run from my last penguin, who battled away well.

I also managed to lower my fastest Act clearance time - from 14 seconds to 12 seconds. It occurred during Act 2 in my last game, and came as I was seeing how quickly I could squash all those pesky sno-bees.

But, overall, not much to write home about.

So I might as well write to the readers of this blog about it instead. Of whom, according to the stats produced by the Google Blogger facility, there were 247 as of today.

It might be a small audience, but it’s all quality!

Wednesday 8 May 2013

The things you see

Playing a game like Pengo that has regular short breaks built in offers some good people-watching opportunities.

It’s always endearing to see the wistful smile and the faraway look in the eyes of people - around my age or younger - who first come across the museum’s four arcade machines.

Always with kids in tow, they (both fathers and mothers) invariably tell them how they played these machines at their local arcade or milk bar when they were kids, and how expert they were in their prime. They then proceed to sit down and show their kids just how it was done - sometimes re-telling stories of the glory days of their mis-spent youth. Actually it’s a bit like the stories I told my kids when I first came across these machines a few weeks back.

The difference is that I’ve not yet seen a repeat player. Unlike me, those people’s lives seem to have well and truly moved on!

A slightly less endearing happening is when passers-by, when they first see me playing, immediately and authoritatively declare to their kids that the game is Pacman. And others who occasionally offer some jocular comment to me - after watching me play for 20-30 seconds - about my obviously mis-spent youth. Yes, very funny, ha ha ha.

My favourite people-watching moment, though, has got to be when younger kids, who’ve probably never seen a classic arcade machine before, come up and start wiping their fingers on the screens of the adjoining machines. From the confused looks on their faces, they can’t for the life of them work out why they can’t get the characters to move like on their iPad games.

It’s happened about three times now - very amusing.

Monday 6 May 2013

A diamond in the rough

991,350!!

Not a bad outcome, considering the handful of otherwise quite ordinary games over the weekend.

Up until that quite monumental final game, I was thinking the main topic of this post was probably going to be a new best time for completing an Act while getting the 10,000 point bonus. It happened in an otherwise forgettable game during Act 7, where I managed the feat in just 25 seconds - 2 seconds quicker than my previous best which occurred in Act 6 a week or so ago.

It would also have covered my two youngest sons - as comparative novices - both achieving some decent scores, especially Lolcakes123 who broke the 5,000 barrier in one of his first attempts. Zackomba also got close, albeit both had the disadvantage of being player 2 with me, and by the time their turns came around each time, they could hardly remember where they were up to.

The other interesting happening was a glitch in the game I was playing just before the 900K game. My last Pengo was doing quite well and on track to break 500K, when all of a sudden the glitch appeared. It resulted in the game continuously producing groups of 4 sno-bees, which hovered all together in a corner and which I kept squashing and repeatedly getting 6,400 points. Once I worked out it wasn’t going to fix itself, I decided just to clear the screen by eating all the non-diamond blocks. The only remedy was to unplug the machine and plug it in again.

I was half intending to leave it at that and put the weekend’s efforts down to experience. But I had a bit of time before I had to be somewhere else and decided to give it one last go - a bit like the desperate punter at the racetrack who puts it all on the last to try and recover the losses they’ve accumulated during the day.

It didn’t start well, with a death in Act 9 in the first set and another in Act 13 in the second. Both those Acts seem to punch well above their weight in terms of being the setting for the demise of my little penguin battlers. But the third Pengo proceeded to play his little heart out, clearing the third set and then the fourth without too many scares. In the fifth set, we managed to clock the high score at 655,310 - fractionally higher than when I’d done it a few weeks back (654,990).

Later in the fifth set also saw the loss of that brave little soldier, at just on 700K. With one Pengo left, my previous high score beaten, my appointment elsewhere (involving an airport) closing in, and the need for a nature break looming, I started throwing caution to the wind.

The 800K mark seemed to flash by and I’d reached 900K by the end of the sixth set with the fourth and last Pengo still going strong. I had to roughly calculate my score each time by adding 655,310 to the score that was on the clock, which became a bit frustrating.

By the time I was closing in on the magic 1,000,000, I was running later and later for my appointments - both with the airport and the gents. And so it was that in a reasonably benign Act 8 on the seventh time around I ended up almost throwing away the game at 991,350 - as Zackomba had calculated when I was entering my initials in the leaderboard.

At many times through that game, it felt like the old magic returning. It wasn’t by any means a chanceless innings though, with the odd dropped catch and near run-out along the way (for those who appreciate cricketing analogies), but it wasn’t a bad effort either. I’ll certainly take it.

Tuesday 30 April 2013

End of month high scores - 30 April 2013

My top 5 scores since comeback:

1.    684,970    7 April 2013
2.    617,430   27 April 2013
3.    563,580   25 April 2013
4.    542,990   25 April 2013
5.    539,460   20 April 2013

Fastest Act clearance - 14 seconds
Fastest Act clearance with 10,000 bonus - 27 seconds

Top 5 official Twin Galaxies high scores:

1.   1,217,650    Paul Hornitzky   10 July 2012
2.   1,110,370    Rodney Day      13 August 1983
3.     809,990    Kevin Leisner     25 February 1983
4.     723,950    Frank Lupia        20 September 2008
5.     694,030    Paul Elia             31 March 1983
 
And according to its website:
 
Twin Galaxies is the officially recognised world-wide authority on all video game high scores and world-records. Since 1982, Twin Galaxies has been the official scorekeeper for the entire world, charged with the responsibility of validating the world records on all electronic games and preserving the integrity of the industry’s repository of gaming statistics. Twin Galaxies is the only score-tracking organization recognized by Guinness World Records to be the official authority on all video game world records and high scores.
 
So, officially, Robert Leaf’s score of just 800 achieved on 21 March 2004 ranks 90th in the world according to Twin Galaxies’ 90-strong list.
 
I’m scratching my head to work out how anyone with (presumably) the regulation five Pengos can only manage to squash two sno-bees in the first Act, or get some other permutation of 800 points. Even harder to understand is how that person would think it was such a great effort it should be submitted for inclusion among the highest Pengo scores in the world.
 
But he did and it was - and good luck to you, Mr Leaf.
 
And a similar acknowledgement to Quinten Rowland who scored an equally curious 830 points on 3 May 2009 to come in at 89th on the all-time world’s best list.
 
Officially, you’re both ahead of me!